Ian MacLarty
Based in Melbourne, Australia

Release date:
22 February 2018



Regular Price:

USDMobile: 2.99
USDSteam/itch.io: 3.99
USDwith OST: 4.99
GBPMobile: 2.99
GBPSteam/itch.io: 3.99
GBPwith OST: 4.99
EURMobile: 3.49
EURSteam/itch.io: 4.49
EURwith OST: 5.49
AUDMobile: 4.49
AUDSteam/itch.io: 5.99
AUDwith OST: 7.49


Dissembler is a subtle puzzle game about unraveling bold abstract designs one color at a time. Flip pairs of tiles to make matching color groups vanish, but that is where the resemblance to a standard match-three ends. In Dissembler no tiles will drop in to replace the ones you have matched: your task is to remove all tiles and leave behind a clean slate. The experience starts simply, leading you gently from basic principles to more and more complex puzzles, but before long it will require careful planning and lateral thinking to keep progressing.


Independent developer Ian MacLarty has an extraordinarily diverse portfolio of experimental and artistic games, some very action-packed and others very exploratory and thoughtful. One of his favourite genres to play is puzzle games, but he rarely makes them himself because good, original ideas are so difficult to come by. Dissembler flowed naturally out of a simple question he asked himself: what would a match-three game look like if you could always see which tiles were coming up next? This led to the design of the current infinite mode - a more deliberate, slow-paced take on the match-three formula, with a greater emphasis on planning ahead. Early playtesting of the infinite mode was encouraging, with players engaging well with the game, but it became apparent that a tutorial would be beneficial. Rather than explain the rules as text he decided to create a set of discrete puzzles, and this design space proved very fertile and led to many new ideas, eventually becoming the main focus of the game. The visual design was very much a case of form following function with clarity of information taking priority, and the mellow soundtrack by Paws Menu is designed to be unobtrusive and facilitate contemplation.


  • Beautifully-presented minimalist puzzle game with a quiet, chilled soundtrack
  • Every one of the 170+ puzzles is a hand-made work of art with no randomness
  • Experiment freely – undo any number of moves at any time without any penalty
  • Buy once and enjoy forever – no in-app purchases plus free daily puzzles
  • Infinite mode offers an endless play mode with online leaderboards
  • Color-blind mode makes Dissembler accessible to more players


Teaser Trailer YouTube

Launch Trailer YouTube, .mp4

Awards & Recognition

    • "PAX Australia Indie Showcase selection" August 2018
    • "Winner: Freeplay 2018 Award for Excellence in Design" May 2018
    • "App Store Game of the Day in China" May 2018
    • "App Store Today Feature in US" April 2018
    • "App Store Game of the Day in UK + Eurozone + Australia" April 2018

    Selected Articles

      • "If you’re a puzzle fan, I can’t stress it enough – you need to play this game."
        - AppUnwrapper, appunwrapper.com
      • "Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes."
        - Shaun Musgrave, toucharcade.com
      • "It’s tough, it’s smart, and its minimal art style leaves you with an uncluttered and engaging piece of pocket art."
        - Harry Slater, pocketgamer.co.uk
      • "Dissembler is a unique matching puzzle that is not your typical match-three."
        - Christine Chan, appadvice.com
      • "It’s pleasing to the eye, the music pling-plongs nicely, the whirring and clicking of flipping tiles is great, and I’m enjoying the progression of puzzling."
        - Alice O'Connor, rockpapershotgun.com
      • "It looks like a puzzle, but it's really a balm for aggravated brains."
        - Susan Arendt, pocketgamer.co.uk
      • "Its Infinite mode is especially compelling, throwing out a variety of multicolored and patterned blocks which bloom into new colors as they get swapped out."
        - Chloi Rad, ign.com
      • "AppSpy Review"
        - AppSpy, youtube.com
      • "カラフルなパネルをひっくり返すだけなのに難しい!頭脳系パズルゲーム『Dissembler』"
        - Famitsu, famitsu.com
      • "頭を使えエエエ!ワンタップで繰り広げるパズルゲー『Dissembler』"
        - ファミ通App, youtube.com
      • "「Dissembler」をプレイ。タイルを揃えて消すデザインの美しいパズルゲーム"
        - なんてことなの。, youtube.com

      Request Press Copy

      To request a press copy of the game please send an email to Please enable JavaScript to see email address.

      About Ian MacLarty

      Ian MacLarty is a game designer and programmer living in Melbourne, Australia. He has an interest in short-form, experimental designs with a strong visual focus, and many of his games double as art creation tools. A prolific creator, he's released around 30 games over the last five years, most of which have been experimental free games, but he's also produced several commercial games. Some of his most notable include Boson X (2013), which was the Touch Arcade game-of-the-week and selected by Apple in their “Best of 2013” list, and Catacombs of Solaris (2016) which has been exhibited in Antwerp, Johannesburg, London, Düsseldorf, and Melbourne.

      More information
      More information on Ian MacLarty, our logo & relevant media are available here.

      Dissembler Credits

      Ian MacLarty
      Game design, programming

      Bethany Wilksch
      Website, Graphic design, testing

      Michael McMaster
      Graphic design

      Michael Berto (Paws Menu)

      Jason Poley

      Maize Wallin
      Trailer Music



      Ian MacLarty



      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks